GRAPHICS SOFTWARE ENGINEER
Located in Chicago’s River North area, Level Ex’s fast-growing game studio is transforming the way physicians hone and refine their skills in our industry-leading mobile, AR, and VR titles.
Our games are built on state-of-the-art graphics and physics tech, and use game mechanics to capture the thrill and challenge of being a physician. These games increase in difficulty as the player progresses, and are carefully crafted through level design, compulsion loops, and refined gameplay balance. Backed with a mature art pipeline and latest-gen engine tech, we’re able to recreate a variety of medical challenges with spectacular realism.
Our engine has earned the trust of the country’s leading physicians; plus we’ve custom-built real-time fluids, tissue shading, and soft-body systems to enable a wide range of realistic new game mechanics. Our team unites award-winning game designers, developers, and artists with industry-leading physicians, all passionate about using game design to empower doctors across the world to improve their skills and better treat their patients.
We’re currently looking for a talented, problem-solving Graphics Software Engineer to join our expanding team.
What You’ll Be Doing With Us
Create elements of the human body in extreme detail in a real-time, rendered environment: including tissue, blood, and fluids
Create new shaders, shader nodes, and materials for a wide range of surfaces and visual effects
Work closely with the art team to prototype new techniques and establish texture/modeling pipelines for production shaders
Implement performance optimizations on various mobile devices and VR
Who We Want To Meet
4+ years game industry development experience
BS or MS in Computer Science or equivalent
Experience authoring shaders in HLSL, GLSL and/or Cg.
Deep 3D math skills (linear algebra, matrix/vector math, trigonometry, etc.)
Background in computer graphics, including the fundamentals of lighting models, ray tracing, rasterization, texture mapping, and shading
Basic understanding of GPU architecture
Experience with shader performance and debugging tools
Bonus Points For
Experience with visual shader editors (UE4, Shader Forge, or ShaderMonkey)
Unity or UE4 experience
Mobile shader development/optimization experience
3D Graphics API experience (OpenGL or DirectX)
Apple Metal experience
How We Make You Happy
Creating games that genuinely make a difference in people’s lives
Paid vacation, sick days, and holidays
Medical, dental and vision benefits
401k plan with matching, flex spending account, and commuter benefits
Unlimited cold brew coffee, beer, and tasty snacks
Flexible, reasonable work schedules in a team-focused environment
For the fastest consideration please send us your resume along with a cover letter detailing why you’re a fit for this role using the “Apply” button at the top. We look forward to hearing from you and exploring the possibilities.
No Agencies/Recruiters Please
Candidates must be authorized to work and accept new employment in the U.S.