Located in Chicago’s River North area, Level Ex’s fast-growing game studio is transforming the way physicians hone and refine their skills in our industry-leading mobile, AR, and VR titles.
Our games are built on state-of-the-art graphics and physics tech, and use game mechanics to capture the thrill and challenge of being a physician. These games increase in difficulty as the player progresses, and are carefully crafted through level design, compulsion loops, and refined gameplay balance. Backed with a mature art pipeline and latest-gen engine tech, we’re able to recreate a variety of medical challenges with spectacular realism.
Our engine has earned the trust of the country’s leading physicians; plus we’ve custom-built real-time fluids, tissue shading, and soft-body systems to enable a wide range of realistic new game mechanics. Our team unites award-winning game designers, developers, and artists with industry-leading physicians, all passionate about using game design to empower doctors across the world to improve their skills and better treat their patients.
We’re currently looking for an experienced, tools savvy Technical Artist o join our expanding team.
What You’ll Be Doing with Us
- Create a suite of art pipeline and art creation tools to support new methods of high-end art content creation
- Architect proprietary asset pipelines that use the latest art and engine tools efficiently
- Identify ways to make 3D and 2D artists more effective and efficient - and make it happen
- Write scripts to automate multi-step art creation, capture, import, and export processes
- Define technical art creation and format standards across our products and pipelines
- Research, integrate, and configure new art-content systems like particle systems, animation systems, etc.
- Work with the art department to generate glorious asset renders for promotional use
Who We Want To Meet
- 4+ years game industry development experience
- Extensive experience building tools and scripts in Unity, including familiarity with the component model and tool-development functionality (2 years minimum)
- Portfolio of tools and example effects/assets
- Deep familiarity with industry art pipelines - understanding common problems and solutions for asset creation
- and flow in games built on a rapidly-moving tech stack
- Experience with rigging, lighting, shading, texturing, both in terms of content creation and in-engine configuration
- Comfortable working in Autodesk Maya for both content and tool-creation, including proficiency in Python and MEL
- A strong sense of artistic style and control
- Experience in C#
- Comfortable prototyping and researching new art technology and techniques
- Experience with Substance Designer
Bonus Points For
- Experience with ZBrush or Houdini
- Experience authoring shaders in HLSL, GLSL and/or Cg a major plus
- Technical art experience in creating VR or AR content
How We Make You Happy
- Creating games that genuinely make a difference in people’s lives
- Competitive salary
- Paid vacation, sick days, and holidays
- Medical, dental and vision benefits
- 401k plan with matching, flex spending account, and commuter benefits
- Unlimited cold brew coffee, beer, and tasty snacks
- Flexible, reasonable work schedules in a team-focused environment
For the fastest consideration please send us your resume along with a cover letter detailing why you’re a fit for this role using the “Apply” button at the top. As a backup, you can also email your resume and cover letter to firstname.lastname@example.org. We look forward to hearing from you and exploring the possibilities.
No Agencies/Recruiters Please
Candidates must be authorized to work and accept new employment in the U.S.